Ethical guidelines for teachers on the use of AI

Guidelines for teachers developed by the European Commission on principles and recommendations for the use of AI tools in education. The study…

Generative artificial intelligence in education

The course, developed by the University of Glasgow, provides a comprehensive understanding of the fundamentals of generative artificial intelligence…

Kurs opracowany przez Macquarie University umożlwiający poznanie czym jest sztuczna inteligencja, jej historii i zastosowań w przemyśle, kwestii etycznych związanych z wykorzystaniem AI oraz możliwości kreatywnego i krytycznego myślenia z wykorzystaniem aplikacji AI (nakład pracy 16 godzin, poziom początkujący, język angielski).

A course developed by Macquarie University to enable you to learn what artificial intelligence is, its history and applications in industry, ethical…

Innovative Teaching with ChatGPT

A course developed by Vanderbilt University to demonstrate practical techniques to support innovative teaching and personalized education using the…

Practical AI for instructors and students

A series of videos produced by the Wharton School in which you will learn practical tips for using artificial intelligence in the classroom. Topics…

AI in education: practical tips for teachers

A webinar prepared by the Center for Modern Education at Gdansk University of Technology providing an overview of selected applications useful for…

Academic tutoring

Academic tutoring is the primary method of working with students used at Oxford and Cambridge universities, where it is an integral part of student…

Project based Learning

Project Based Learning (PjBL), also known as project-based education or project teaching, is a teaching method based on students completing projects.…

Problem Based Learning

Problem-Based Learning (PBL) is an educational approach where students are presented with realistic problems or situations, and then enabled to…

Games and gamification

"It's inevitable, soon we'll all be gamers" - Rob Fahey, editor of The Times, 2008.Gamification is a tool for active learning through participation…

Edutainment

Edutainment is a combination of the words "education" and "entertainment."It refers to media or experiences aimed at educating through entertainment…